My toddler understands more than they can say. How do I see it?

Ask for a picture and watch the finger. Pointing needs no speech, so a child who cannot say "raccoon" can still show you they know one, weeks or months before the word arrives.

Ages 2 to 5 · In Wibbo this game is called Find It! · No ads, no tracking

Wibbo's Find It game for toddlers, asking for the raccoon among seven animal photographs on a honeycomb Wibbo's Find It picture game in the dark theme, seven animals to search through
Find It! in Wibbo

Comprehension runs ahead of speech, by a lot.

A child understands many more words than they produce, and the gap opens early. The MacArthur-Bates short form checks the same 89 words for both, and median comprehension rose about sixfold between 8 and 18 months while production stayed very low past the first birthday, with some children by then understanding every word on the list. That gap is normal and it is wide, which is why a word count is a poor measure of how a toddler is doing.

It is also why so many parents worry in the wrong direction. The question that actually tells you something is not "how many words does she say" but "how many does she know", and the only way to ask a pre-verbal child that is to have them point.

So a find-the-picture game is the closest thing there is to a window. You are not teaching when you play it. You are looking.

Why the choices should look alike.

Most picture-finding games put a dog next to a bus next to a banana, and a child can win those by elimination, without ever knowing the word. Ask for the cow among a horse, a goat, a donkey and a sheep and the guess stops working.

Same-family choices are also how the word gets sharper. A toddler's first version of "dog" often covers every four-legged animal in the world; meeting a goat that is definitely not a dog is what narrows it. Confusable neighbours are the lesson, not the difficulty setting.

Do this with a picture book by asking for one thing on a busy page. Ask for the small thing, not the obvious one.

What Wibbo's version does.

Seven photographs sit on a honeycomb, all from one world: seven farm animals, or seven vehicles, or seven fruits. A voice asks for one of them, and the child hunts.

Every round moves to a different world, so a child who has learned the farm board does not get to stay there. A wrong tap shakes the tile and names what it actually is, then the question is asked again. The round does not end until it is found, and nothing is scored against your child.

The words come from the same library as the printable cards, spoken in a clear human voice rather than a synthesised one.

The honest limit.

Finding a picture on a screen is not the same as finding the thing in the world, and the second one matters more. A child who can pick the sparrow out of seven birds has done something real, but the day they point at one on a wire is the day the word is theirs.

Take the game outside when you can. Ask for the crow, the bus, the red door. It is the same game and it costs nothing.

And no way to lose.

None of Wibbo's ten games has a timer or a game over screen. A wrong tap is not the right one yet, and at two most wrong answers are wrong fingers rather than wrong thinking. Right answers in a row build a streak, the best one waits in the parents' corner, and it is counted on your phone and stays there.

Difficulty moves on its own and is never shown to your child. First try wins step it up, two misses step it back, and a week away eases it down one on the next open, because a child who has been on holiday is not where they left off.

Common questions.

How many words should a 2 year old understand?
Far more than they say, and the range is wide enough that a number is not useful on its own. Watch whether the number of words understood is growing month by month; if it is not, or if your child has lost words they had, that is a conversation for your doctor rather than an app.
Is a picture-finding game better than asking my child to repeat words?
For a toddler, usually yes. Pointing needs no speech, so it works months earlier, and it does not put a child in the position of being asked to perform a word they cannot yet make.
What ages is Find It for?
From about two, once a child can tap deliberately. It keeps working to five because the boards move between worlds and the choices are always same-family look-alikes rather than obvious odd pairs.

Play it in Wibbo.

Find It! is one of ten little games in Wibbo, alongside 1,205 picture cards with a real voice, real animal sounds and a parents' corner. No ads, no tracking, no accounts, nothing collected from your child. Free to download, best played on a lap.